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RAD Video Tools (featuring Bink 1.99n)

Updated: 14 Dec 2011 | Freeware | 1.26MB | Downloads: 114732

Bink Video is the ubiquitous video codec. It is super, super fast, uses massively less memory than other codecs, and is optimized for each platform specifically.
Bink includes a great audio codec with multi-channel and multi-language support. Bink is available for all game platforms.

Features of Bink Video:

- Bink videos look amazing! Bink can scale its data rate from 1200 kps for 1280x720p videos down to 75 kps for Nintendo DS videos. Bink will always make the best possible video for your data rate.
- Bink's SDK is simple and powerful. Your game is always in control - there are no callbacks or other difficult-to-debug constructs. Using Bink is like using a codec that you wrote yourself.
- Bink is completely self-contained - it needs no special system software, it needs no other audio codec, it needs no other surrounding architecture. Just one small library and you are good to go - there are no external installation or dependencies.
- Bink is super, super fast. In some cases, up to 10 times faster than other modern codecs. It's fast enough to use for in-game videos, as well as cut-scene videos.
- Bink uses as little memory as possible. In some cases, up to 16 MB less than other codecs. You don't have to worry about a simple video codec hogging all your memory.
- Bink runs on every platform. You can use the same API and data files on 14 different platforms.
- Bink runs on most game engine middleware natively. Epic supplies pre-written Bink support for the Unreal Engine, for example.
- Bink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You don't need to license another codec for your audio.
- Bink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.
- Bink runs on every game platform and is customized to take advantage of each one. It uses SPUs on PS3, VMX on Xbox360, SSE 2 on x86, massive assembly optimizations on Nintendo DS, etc.
- Bink includes sound support for every platform it supports. We have 16 different modules for sound playback on the various platforms.
- Bink is super robust. The fact that it ships in so many games makes it better and better - it just doesn't crash. Bink can also handle bad input data - it just keeps chugging along until the input data gets better again.

Functions of RAD Video Tools:

- File name: Enter the filename that you want to work with here. For example, if you just want to play a file, then just highlight it and click the "Play" button. You can change the default playback parameters in the "Advanced play" window.
- Files of type: By default, the RAD Video Tools will display all media files, but you can use this pulldown to change the file selection list.
- Bink it: This button opens the Bink compressor window where you can compress your movies with our true-color Bink codec.
- Smack it: This button opens the Smacker compressor window where you can compress your movies with the Smacker codec.
- Advanced play: The "Advanced Play" button opens the playback options screen, where you can customize the settings to use to on playback of your video. Advanced play options are available for Bink and Smacker files. If you've highlighted a Bink file, then the Bink Advanced play screen will open. Similarly, if you highlight a Smacker file, and hit the "Advanced Play" button, then the Smacker Advanced play window, which is a little different, will open.
- Mix in sound: This button opens the Bink or Smacker audio mixer. You only need to use the audio mixer when you want to replace or add another audio track to a video file. Normally, you won't have to utilize this feature, because our compressors will automatically compress the audio track of an AVI or QuickTime file in with the video frames.
- Convert a file: The RAD converter can convert almost any type of file to another type. For example, you can convert a bunch of BMPs into an AVI, GIFs into JPEGs, Smackers into flics, QuickTimes into AVIs, wave files into different sample rates, 24-bit images into 8-bit images, etc.
- Analyze file: The "Analyze" button opens one of the handiest features in the RAD Video Tools. It displays a visual representation of a Bink or Smacker file's data rate.
- List files: You can create a list file by clicking this button. A list file is a text file that contains a list of other file names that you want to be treated as one big file. This allows you to compress multiple input files into one output file.
- New version?: Use this to check your Bink version. It is a quick and easy way to make sure you're always using the latest-and-greatest update to the RAD Video Tools.
- Batch: This button will start the RAD Batch editor. You can use the batch editor to create a list of tasks that can be run unattended.
- File info: Click the "File info" button to display a description of the highlighted media file.
- System info: The "System info" button displays information about your computer.
- Help: A mouse click on the "Help" button will open your browser window to this Help page.
- FAQs: If you click the "FAQs" button, your browser will open our Frequently Asked Questions page.
- About: The "About" button will open a window that gives you version information on the RAD Video Tools.

Changes from Bink 1.99m to Bink 1.99n:

- Added Wii-U support!
- Added some docs about using BINKFROMMEMORY with local memory when using the SPU on PS3 (there is a speed hit, but only about 30% and you save the system memory).
- Fixed a problem on PS Vita where thread resources hung around.

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